Resume

Carl Thomas

Product Design Leader

carlthomasiv@gmail.com · Austin, TX

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Experience

OnaProduct Designer

Aug 2025 – Present · Remote

  • Designing the interface layer between developers and their AI agents. Multi-agent workflows that are navigable, environments that are instantly ready.
  • Working out what developer control looks like when the loop includes an AI. How to keep humans in command without slowing them down.
NeonHead of Design

Jul 2024 – May 2025 · Remote

  • Built the design org from zero. Hired, structured, and set the culture for a team tasked with turning serverless Postgres into a product developers actually wanted to use.
  • Contributed to 200%+ ARR growth by owning the design strategy for activation and onboarding: cleaner mental models, faster time-to-value, less friction between signup and first query.
  • Cut the concept-to-prototype cycle by 40% by integrating AI tools (Devin, v0) into the team workflow. Gave designers code-level autonomy and more time on product thinking.
KongSenior Staff Product Designer

Feb 2024 – Jul 2024 · Remote

  • Defined the PLG motion for Kong Konnect: self-serve trial flows that converted enterprise prospects without high-touch sales. 17% lift in trial-to-paid conversion, 40% drop in support tickets.
  • Led end-to-end UX for Kong Serverless Gateways. Turned complex infrastructure management into a zero-to-one deployment experience developers could complete in minutes.
  • Designed the Kong Learning Hub, a developer-first education portal built to reduce time-to-value and drive organic adoption across Konnect.
PostmanDesign Manager, Growth

Jan 2022 – Jan 2024 · Remote

  • Built the first Growth Design function at Postman. Hired the team, established the practice, and created the experimentation framework that ran across onboarding and collaboration.
  • Shipped the PLG work that contributed to Postman crossing $100M ARR: activation improvements, collaboration nudges, and the onboarding flows that turned signups into engaged teams.
  • Partnered with Engineering to standardize in-app telemetry, creating the first unified quantitative baseline for PLG decisions across the platform.
MetaSenior Product Designer

Apr 2020 – Jan 2022 · Austin, TX

  • 20%+ engagement lift running experiments across buyer and seller flows in Facebook Commerce. Surfaces where small design decisions produced measurable outcomes at scale.
  • Designed and governed scalable UI frameworks for Meta's internal enterprise suite, reducing technical debt across complex, data-heavy workflows.
  • Used high-fidelity prototypes to simulate product logic and state changes. Secured executive buy-in on high-risk features by showing the vision rather than describing it.
GoogleInteraction Designer II

Jun 2018 – Apr 2020 · Kirkland, WA

  • 0-to-1 design for Resource Manager in Android Studio, standardizing the asset workflow for a community of 2.5M+ developers. Cut upload time by 50%.
  • Shipped GPU debugging and profiling tools including Android GPU Inspector and GAPID. Translated dense GPU telemetry into readable visuals that helped developers cut app launch times by 15%.
  • Built the first shared design system across Android Studio and represented the developer tooling vision at Google I/O and GDC.
MicrosoftDesigner II

Jul 2014 – Jun 2018 · Redmond, WA

  • 0-to-1 UX for Azure SQL Data Warehouse and Elastic Database Pools. Brought two flagship Azure data products from concept to general availability.
  • Founded the cross-team design system that became the documentation and pattern standard across Azure, improving design-to-dev efficiency by 40%.
  • Started as a contractor. Converted to full-time on the strength of the work.

Publications

Skills

Generative AI Product StrategyHuman-AI Interaction DesignDesign Leadership & Org ScalingProduct Strategy & VisionGrowth & Monetization (PLG)Data-Driven ExperimentationDesign OperationsDesign Systems at ScaleDeveloper ToolingInfrastructure UXB2B / SaaSEnterprise Platform Design
© 2026 Carl ThomasBuilt with Claude Code & Next.js